Geez, that was dark! I didn't expect it to end in such a morbid way, but still, it was true to the spirit of the season I guess.
Loved the game, the core mechanic is very simple and intuitive, but you can do a lot with it and really use it strategically, or just swap at random to see what happens. The game is oozing with nice juicy feedback, interacting with it is a joy, both on a visual and sound level. I liked the puzzles and how varied the enemies were mechanically. The whole process felt like a simplified version of "Into the Breach", which I mean as a compliment, of course! The story felt kind of goofy to me, but I felt like this was probably the intent. It sure teaches children to keep their distance from the TV screens, so there's that :)
Thank you so much for playing the game. Honestly, this is the kind of reaction I have been longing to see, or rather to read. :) I intended for the story to have an unhappy ending from the very beginning, but maybe I went a bit too far. I just hope it turns into a folklore tale someday so kids will not glue themselves to screens, LOL. As for the game feel, I honestly used every tool in my belt for this one, and thank God it paid off. By the way, I am over the moon that my game was even remotely similar to Into The Breach. I love that game. Again, thank you so much for playing the game.
Once you get it, which is honestly not an easy, but a rewarding task, the game is very good.
The other good thing is that brilliant art direction, audio design and the game feel in general makes you invest the time in figuring out how the game works.
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Geez, that was dark! I didn't expect it to end in such a morbid way, but still, it was true to the spirit of the season I guess.
Loved the game, the core mechanic is very simple and intuitive, but you can do a lot with it and really use it strategically, or just swap at random to see what happens. The game is oozing with nice juicy feedback, interacting with it is a joy, both on a visual and sound level. I liked the puzzles and how varied the enemies were mechanically. The whole process felt like a simplified version of "Into the Breach", which I mean as a compliment, of course! The story felt kind of goofy to me, but I felt like this was probably the intent. It sure teaches children to keep their distance from the TV screens, so there's that :)
Thank you so much for playing the game. Honestly, this is the kind of reaction I have been longing to see, or rather to read. :)
I intended for the story to have an unhappy ending from the very beginning, but maybe I went a bit too far. I just hope it turns into a folklore tale someday so kids will not glue themselves to screens, LOL.
As for the game feel, I honestly used every tool in my belt for this one, and thank God it paid off.
By the way, I am over the moon that my game was even remotely similar to Into The Breach. I love that game.
Again, thank you so much for playing the game.
Once you get it, which is honestly not an easy, but a rewarding task, the game is very good.
The other good thing is that brilliant art direction, audio design and the game feel in general makes you invest the time in figuring out how the game works.
Thank you so much for trying out the game!